This teaching program is a kind of guide. It will introduce you to the rules and laws of chess and let you work your way of improvement from the level of Beginner to the one of Club Player.
In the course 100 chess topics are considered including rules of chess game; methods of playing in opening, middle game and ending; combinational techniques and basic elements of strategy. All in all, the course contains 500 teaching examples and 700 exercises useful for consolidation of acquired knowledge.

The program allows you to study the theoretical material and test your knowledge, see changes in your rating and keep track of your progress.

1. The board
1.1. Notation
1.2. The King's special features
1.3. Checkmate
1.4. Castling
1.5. Stalemate
1.6. Perpetual check
1.7. The method of notation
1.8. Comparative value of the pieces
1.9. Additional rules
2. The simplest endings
2.1. Mating a lone king
2.1.1. Queen mates
2.1.2. Mate by two rooks
2.1.3. Mate by rook
2.1.4. Mate by two bishops
2.1.5. Mate by bishop and knight
2.1.6. Mate by two knights
2.2. Three stages of chess game
2.3. King and bishop (or knight) versus king
2.4. King and pawn versus king
2.5. An outside passed pawn
3. Some basic concepts
3.1. The pin
3.2. Discovered attack
3.3. Discovered check
3.4. Double check
3.5. Variation. Combination
4. How to start a game
4.1. How to start a game
4.2. Fast development of pieces
4.3. Setting up a good pawn structure
4.4. Mistakes in the Opening
5. The Opening
5.1. Open games
5.1.1. Philidor defence
5.1.2. Petrov defence
5.1.3. Scotch game
5.1.4. Italian game
5.1.5. Two knights' defence
5.1.6. Ruy Lopez
5.1.7. King's gambit
5.2. Semi-closed openings
5.2.1. French defence
5.2.2. Sicilian defence
5.2.3. Caro-Kann defence
5.2.4. Alekhine defence
5.2.5. Ufimtsev defence
5.3. Closed openings
5.3.1. Queen's gambit
5.3.2. Veresov Opening
5.3.3. Group of Indian defences
5.3.4. Gruenfeld defence
5.3.5. King's Indian defence
5.3.6. Queen's Indian defence
5.3.7. Dutch defence
5.3.8. English Opening
5.3.9. Reti Opening
5.3.10. Sokolsky Opening
6. Middlegame
6.1. Typical combinations
6.1.1. Mate on the first two and the last two ranks
6.1.2. Smothered mate
6.1.3. The "mill"
6.1.4. Trapping combinations
6.1.5. Diversion
6.1.6. Blocking combinations
6.1.7. Obstruction
6.1.8. Combinations on elimination of the defense
6.1.9. Square clearance combinations
6.1.10. Line clearance combinations
6.1.11. Pawn promotion combinations
6.1.12. Combinations for draw
6.1.13. Several ideas combined
6.1.14. Attacking the King in the center
6.1.15. Attack against the castling side
6.1.16. Combinations for destruction
6.1.17. Sacrifice of two Bishops
6.1.18. The attack after castling on opposite flanks
6.2. Elements of positional play
6.2.1. The battle for an opened file and the seventh rank
6.2.2. Pressure along a semi-opened file
6.2.3. Pawn structure
6.2.4. Weak square
6.2.5. "Good" and "bad" bishops
6.2.6. How to exploit the material advantage
7. Endgame
7.1. King and pawn versus King and pawn
7.1.1. Passed pawns on opposite flanks
7.1.2. Blocked pawns
7.1.3. Endings with several pawns
7.2. Rook and pawn versus Rook
7.2.1. The king of the weaker side is cut off from the passed pawn
7.2.2. The king of the weaker side stands in front of the pawn
7.3. King and Queen versus King and pawn
7.4. Queen and pawn versus Queen
7.5. Queen endings with many pawns
7.6. Rook and two pawns versus Rook
7.7. Rook endings with many pawns
7.8. Queen versus Rook
7.9. Rook versus minor piece
7.10. Bishop and pawn versus Bishop
7.11. Endings with Bishops and several pawns
7.12. Endings with Bishops of opposite color
7.13. King, Bishop and R-pawn versus King
7.14. Knight endings
7.15. Complicated endings
8. Chess composition
8.1. Problems
8.2. Endgame studies
9. Short games and traps
10. History of chess
11. How to use mistakes
12. How would you play here

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